
Saturday, August 22, 2009
First Ghost Pirates Trailer!!!

Wednesday, June 3, 2009
SOMI, TOMI and GPOVI
Ha! My plan worked!!!
What plan might you be asking? The plan to get Lucas Arts to make more adventure games, especially
B*U**LL SH**IT! You might say.
Well it’s true! Really! You see, like many reading this, I was not all that thrilled when Sam and Max Freelance Police got canceled. It kind of rubbed me the wrong way. Why cancel a perfectly good game that was 70% complete and looking good to boot? I tried to get that game bought by a persons who I later discovered was.. how should I put it…"A bit naïve.” Sorry about that everyone. No good deed goes unpunished. ( I think that saying should go on my grave.)
Then Jim Ward later said that Lucas Arts wouldn’t do another adventure game till the 2015 or something similar, and the really irked me as it may irked you too. So at that point I was on a mission to prove that adventure games weren’t dead and that if Lucas Arts didn’t make another Monkey Island game then I would!…less the Monkey Island IP of course.
So I thought about this. Lucas won’t pay anyone to make a monkey island game, and they won’t sell the IP rights neither. What to do, what to do?
Well then I remembered a conversation I had with Larry Ahern back in 1998 about the idea of doing episodic adventure games, not one episode at a time, but three to five episodes on one disc. He said Tim Schafer would love to do another adventure game if the development time weren’t so damn long. So Larry and I got to thinking, what if we had Guybrush, Elaine, and Le Chuck all hangining out at the SCUMM bar telling their stories, and each story was it’s own adventure game that was kind of linked. Then we’d have three different Project leaders each with their own little team doing a little episode, then the company would pack them up and sell them as one big game. I thought we could call it, ironically, Tails of Monkey Island or Tales, if the pun was too stupid, which it was apparently.
Well that didn’t get farther than just talk that day. But it got me to thinking,- it would be fun to play other characters beside Guybrush, sort of like Maniac Mansion II: Day of the Tentacle or
So just for fun I asked Mai Nguyen to build me a 3d Guybrush from CMI, and asked Reed Knight to build the Barbary Coat barber shop from CMI in 3D,and we threw it into the Indy game. It looked pretty cool. We kept it in as an Easter egg. And I evene demo it for Sean Clark and Mike Stemlle before they started on EMI.
But sadly I wasn’t allowed to be involved in EMI, even though I badly wanted to,- too busy on Indy Infernal Machine- which bummed me out considerably. So I realized at that moment I was never going to get to work on a MI game again. : (
Unless….I made my own! : )
Well at first I had this vampyre game idea I wanted to do, but in the back of my head I kept mulling the three player MI-like game in my head. Who would the three pirates be exactly? What do they have to do? Then I thought it would be cool to play cursed ghosts, like the members of Le Chuck’s crew. So that is when I decided , yes, I’ll make a MI inspired pirate game, but instead of a geeky kid at
Six years later…
In the summer of 2007 DTP knocked on my door and said “Got any game ideas?” Yes I did! ...About twenty or so, but I narrowed it down to four. At the last minute, I thought, why not throw in the Monkey Island inspired Ghost Pirate games just for $h***!ts and giggles? Then the AME team spent a week brainstorming the game based on my simple premise, and viola! We came up with the basics of Ghost Pirates of Vooju Island.
So I pitched all the game ideas to DTP and they picked the ghost pirate game, which isn't surprising because, like me, they were fans of
So I wanted to make this game for two reason, because as a fan of MI I wanted to make my own MI like game, and second I wanted to show Jim Ward that he shouldn’t abandoned MI license, -that the MI series would still be a viable IP, would still make Lucas Arts money.
So you see? It worked! A month after Ghost Pirates of Vooju Island is announced, not just one, but two Monkey Games are announced!
Oh alright. I admit it. Maybe I had nothing to do with it. Maybe George Lucas just realized Jim Ward was, maybe possible, just ever so slightly…WRONG!!! But the cool thing is the fans REALLY win here no matter how or why the MI games got made. Fans get Secret of MI with sound, voice and new take at the old graphics, they get an episodic down loadable game with real time environments from Tell Tale, and in January they’ll get a retail CD, full game, with hand painted backgrounds in the CMI style, but with a whole new story line and new characters, and you get to play ghosts and switch between three main characters. So as a huge MI fan I consider this a win, win, win! I hope other Monkey fans do to.
Saturday, May 30, 2009
AME seeking a Publisher for A Vampyre Story 2: A Bat's Tale

Petaluma , CA - May 28, 2009 - Award winning Autumn Moon Entertainment, is looking for a publishing partner for their exciting, dark humored, new point-and-click adventure game, "A Vampyre Story 2: A Bat's Tale (AVS2)".
Autumn Moon has also published it’s first art book entitled Art of A Vampyre Story. The book contains all the painting from A Vampyre Story 1 as well as a sneak peak at A Vampyre Story 2: A Bat’s Tale. There is even a short A Vampyre Story comic book in the book as well done by character artist Jean Louis Sirois. Fans can purchase it at
The Storyline:
Mona, the unwilling vampire who is mired deep in denial, is trapped by the vindictive Dr. Riga Mortus in his secret lab in Draxsylvania. Players will guide Froderick the bat, through the macabre town of Gothford Falls, where he will encounter old enemies and make some new friends, including an inept magician- The Great Fauxdini, conceited local Goth artist- Raven Gothguy, and Jack the Gimper among many others. Mona and Froderick will explore many interesting locations, such as Dr. Legume's Home for the Sanity Challenged, an Executioner's Practice Grounds, Mortus Labs, and, the scariest of all, a tavern full of disgruntled sports fans low on beer! Help Froderick free Mona then play as Mona as she scours hundreds of shamelessly padded résumés looking for the perfect day-time guardian to watch over her when she returns to
The game will feature over twenty-five 3D characters, forty gorgeous hand-painted locations, fifteen hours of game play, and will include dialogue written by two ex-LucasArts game designers, Larry Ahren and Jesse Clark. Their experience from working on so many LucasArts classics such as Sam and Max: Hit the Road,
About Autumn Moon Entertainment:
Autumn Moon Entertainment, the best source for all things Vampyrish( www.amegames.com ) is a Northern California-based developer, founded by games industry veteran, Bill Tiller in 2004. In 2008, Autumn Moon released "A Vampyre Story" which won awards including "Best Graphic Design 2008" and "Reader's Choice: Best Gameplay, Best Animation 2008" from adventuregamers.com. Autumn Moon specialized in adventure games with an emphasis on story, art, and quality of experience. The company is completing work on "Ghost Pirates of
If you need A Vampyre Story 2 for your catalog or you just love adventure games contact AME’s Executive Producer Bill Dwyer at info@amegames.com.
To follow Vampire Story 2 on Twitter please visit http://twitter.com/avs2
Wednesday, April 29, 2009
Not Another Pirate game!

So I was looking as some forums that were discussing Ghost Pirates of Vooju Island, and one thing that popped up that I wanted to address went something like this ”Aw man! not another pirate game?!!” Well I agree there are a lot out there and we did pitch a lot of different game ideas and do have a lot of original ideas for games, - don’t we all really? But the game pitch that seemed to get the most traction was Ghost Pirates of Vooju Island. I love pirates and I haven’t worked on a pirate game since 1997 so for me it’s been 12 years and I have been itching to do another one.
But I also think people really liked the art I did on Curse of Monkey Island and wanted to see some more of it. Lucas hasn’t done a pirate game in a while so I think publishers like DTP/ Anaconda saw that fans were lamenting this fact. So they thought that Ghost Pirates of Vooju Island might be something fans would like. And we all have to admit Pirates are pretty popular right now, so this type of game would be less risky than some of the other unusual ideas we had proposed, and would be easier to market. The Ghost Pirate idea had a lot of positives going for it.
And in this game you don’t play a clever but awkward want to be pirate nerd, instead you play ghosts. Now I love monsters and I have always wanted play one. Whenever I play a role playing game I’m always selecting to play races other than human, something that is more exotic, - something that will give me a new experience. That was the thought behind playing ghosts in this game- lets’ play from a different perspective. Yes, we should keep what worked in other games, but let’s improve on it where we can but also give the player a new perspective to help spice up a traditional genre. So if one were a ghost, would it be fun or would it be a terrible curse, or maybe both? Would it be a help or be a hindrance.
Also maybe it’s due to my Cal Arts story training, but I tend to like to make comedy adventures similar to movies like the original Batman, Iron Giant and The Incredibles- stories that have a serious plot but have a lot of comedic situations. Tim Burton, Spielberg and Bard Bird all tend to make movies like this, so they must have been an influence.
So playing as ghost, playing more than one character, and the game having a more serious tone are what I hope will make Ghost Pirates of Vooju Island stand out from other pirate games. Plus I hope it looks good to everyone as well.
Monday, April 27, 2009
Best Adventure Game of 2008 Game Light Award!

I want to thank the voters over at Game Light www.gamelight.eu for voting A Vampyre Story as Best Adventure Game of the Year! That is pretty awesome! I know AVS wasn’t perfect, and we are a young company that is still learning, but to win the awards we have for our first game is very encouraging. So thank you so much for the vote of confidence. And we promise to make A Vampyre Story 2 and Ghost Pirates of Vooju Island even better!
Ghost Pirates of Vooju Island
Ok looks like the cat is out of the bag, or the Ghost Pirate is out of the harbor, or something like that. So yes, Teal Harvest is Ghost Pirates of Vooju Island. Now hold your horses, the game is not
There is going to be a preview article in PC Games in
But that is all I have to say on it now. So be sure to pick up a copy of PC Games or head over to their web site.
PS The pirate on the cover is one of a few ghost pirates in the game, not the main character, nor even the villain.
PPS And the reason we made this game is because I always wanted to make my own pirate game. Over the past ten years I have been thinking about this game and DTP gave me the chance to make it. Thanks DTP!
PPPS I like making games from the monster's perspective, which seems pretty obvious now. I mean really? Who wants to play a regular human? Monsters are so much cooler!
Monday, March 30, 2009




Wow! That was fast! My mail box is totally filled with over five million emails! Thanks everybody! Our fans are awesome! So as a reward I will put the Cabal sequence back in AVS2 as a flash back. I will have to admit, Pedro was a bit miffed he wasn’t going to get a chance to do that free form jazz number. Pity. Well maybe next time. And here are a few images from that scene and storyboards.