Greetings All,
So I got a few letters from people asking me some questions about A Vampyre Story Year One, our new episodic iPhone/ iPad game we are working on. So let me answer a few. This first one is from Lonely in
Dear Bill,
I hear you are making a new game just to make a buck, and reuse all the old art from AVS1. Man! What a rip off. You suck!
Sincerely,
Lonely in
P.S. Can you send me an autographed copy of Ghost Pirates of
Well if I ever got my contractually obligated free copies from DTP, I would…or would I? Hmm….
Anyway to your first point. Uh, like, yeah! We would like to make some money, no duh! That is the point of doing business. But the other reason we want to make this game is because…wait for it….we like being creative! Yep, I said it. CREATIVE. We like making stuff up. It’s really fun. You should try it some time Lonely in
Hope that answers your question Lonely in
Next Letter is from Snoogims Manchester, of
Hi,
I am a 6 years old girl. Can you make a game about cute kittens? Please!!!I love Kittens.
Love,
Snoogims Manchester
Aw! She said ‘love!” That is soooo cute! J And NO, we aren’t going make a game about STUPID god damned kittens. Screw that!
Actually, now that I think about it, I might be able to come up with game based on that idea…Let think about it for a while and I’ll get back to you! Thanks for the inspiration!
Next, speaking of other game ideas, we have a letter from Concerned You aren’t Focusing On One Game. He writes:
Dear Autumn Moon,
You mentioned you have a lot of games your working on. Man! Laaaay-aim. Work on one game at a time! Seriously! You have to FOCUS! Just work on A Vampyre Story Year One, not whatever else you said in the interview. Don’t be lame.
Sincerely,
Concerned You aren’t Focusing On One Game
Well CYAOOG I'll do my best not to be lame. And really, we can only focus on one game at a time, trust me. So you needn’t worry. But for the past ten years I have come up with ideas for about ten adventure games and I would ultimately like to work on them all. And we have done some art and design on them so that when a publisher contacts us about doing a game with them we have some ideas ready to pitch to them. They are called pitch documents and developers have to have a few of them lying around, so when one game ends they have some idea of what they are going to pitch next. For example we pitched a gothic horror, pirate and retro sci-fi game to DTP. They naturally picked the Pirate game because Lucas Arts at the time wasn't interested in Monkey island anymore.
So if AVS year One takes off and we can afford to do other games we have many ideas to chose from. I love AVS but I have other ideas too. So have no fear we are focused, like a laser!
Well that is it for this week. Keep those letters coming to billt@amegames.com, and I will try to answer your questions on this blog as soon as I can.
Thanks!
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